Rift through the eyes of a WoW gamer

Rift is a WoW clone, there’s no debating that. Instead of reiterating how similar it is, and why, as has been done in dozens of places already, in this rant I’ll try to concentrate on what’s different, and how each game could benefit from the other’s ideas.

As I’m merely a casual gamer, and spend a lot of my time thinking and analyzing game design, instead of just playing the damn thing and not ‘phylosophysizating’, expect a lot of design/UI/usability aspects covered, with precise game mechanics mostly unmentioned.

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