Why WoW Graphics Suck (or how easily they could be improved)

Everyone knows WoW has graphics dating back to 2004. Sure, new graphics are added, and many new weapons, armour and areas have received the high-poly and high-res-texture treatment… But not the old characters, no, no.

Blizzard claims they’re not planning on increasing the polycount on characters, as that would strain older computers too much (but they’re happy adding polys to weapons and armor, largely replacing much of the low-poly characters, so that logic fails here). However, would they really need to increase the POLYCOUNT, of all things?

How about some normal maps, hello?

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